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– Я и понятия не имел. Профессионалы Интернета стали глазами и ушами АНБ. – Вы должны отключить ТРАНСТЕКСТ, – напомнила Сьюзан. Она не могла понять, что она увидела?
Texas chainsaw massacre game
This is a Texas Chainsaw Massacre game , not a series of ideas that got smashed together and then got a Texas Chainsaw sticker slapped on it. Ad — content continues below. Den of Geek was invited to play a few sessions of the game with the devs, and their love for the film was apparent from the beginning. From the animal skulls mounted on the red wall by the staircase to the overgrowths of weeds and sunflowers outside the house, those images that the original film burned into our brains years ago are all recreated in the game.
But the only way the game can truly pay homage to the film is if it captures the same type of raw terror that set Texas Chainsaw apart from so much that came before and so much that came after. Well, from what I played, the game is definitely terrifying. Leatherface heads up the Family, naturally, using his chainsaw to mow down obstacles and Victims alike.
Functionally, they work as video game villains, but they also feel as scary and mysterious as they did in the original film. Unlike the original film, though, all of the Victims in the Texas Chainsaw Massacre game have a fighting chance to make it out alive.
The catch is that they all need to work together and sneak their way out of the Family compound. Players can choose from five different Victims: Ana, Connie, Sonny Julie, and Leland, each with their own perks, strengths, and weaknesses. Hearing Leatherface rev up his chainsaw in the next room is truly frightening, as is emerging from a dusty crawlspace in the basement only to come face-to-face with the Hitchhiker just waiting for the chance to put his knife to your throat.
Get the best of Den of Geek delivered right to your inbox! Using your environment to your advantage is the only way to survive as a Victim. You need to be cognizant of where the Family members are by using your eyes, ears, and communication with your teammates, and you need to be aware of all hiding spots and exit routes.
That is easier said than done, though. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
To learn more or opt-out, read our Cookie Policy. The Texas Chain Saw Massacre is a horror classic, telling the tale of a family of cannibals who hunt and kill any unlucky souls who wander near. Polygon was invited to a preview of The Texas Chain Saw Massacre, where we had the opportunity to try both sides of the game.
Developed by Sumo Digital and published by Gun Interactive, The Texas Chain Saw Massacre is an asymmetrical horror game where four players take the role of Victims on one team, and three players oppose them as the Family.
The game plays out in the iconic house from the film, which is stuffed full of meat hooks, bleached skulls, and bloody torsos. The Victims have a simple goal: survive and escape. The Family must stop them by any means necessary. Each match starts with the Victims shimmying free of their restraints in the basement, a claustrophobic network of crawl spaces, tunnels, and slaughter rooms.
Escaping the basement opens up the rest of the house, which is full of handy resources, like lock picks, health tonics, and bone shards that can serve as a handy shiv.
Finally, once they make their way out of the house, the Victims have to navigate a wide-open, brightly lit farm. Getting out of the basement feels like a relief at first, but it quickly becomes apparent that more room to navigate and more light to see with is as much a hazard as a blessing. The Victims vary in some ways; Connie, for instance, can instantly crack a lock without passing a skill test — perfect for escaping the basement early on or making a last dash for freedom — while Ana is much more durable and can get away from the Family while tanking hits.
There are also upgrade trees to pursue, allowing you to further customize the Victims and their odds of survival. The differences from match to match manifest both from these systems and your interactions with the other three Victims. In one match, we worked together to forge a path.
In my next match, I got the hell out of there and let everyone else die. On the other side of the fence, playing as the Family is a fun twist on the asymmetrical horror formula. When the Family feeds him blood harvested from unlucky Victims, Grandpa can send out a kind of sonar sense to ping any Victims in the area.
These two sides combine nicely to create a fun cat-and-mouse rhythm.
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